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"A Whale of a Tale: Leap into Language 1" is an interactive CD-ROM designed to help students learn basic Language skills. This multimedia package uses animated cartoon characters to add an interesting storyline to the delivery of key curriculum concepts. The program is pedagogically sound with an expert in Primary curriculum development retained as the content consultant. The program is designed for children ages five through seven and can be used both in school and at home.

"A Whale of a Tale" series is developed around core curriculum topics in Mathematics, Language Arts, Science and Social Studies.

Features & Benefits:

"A Whale of a Tale: Leap into Language 1" is an interactive Language Arts multimedia program designed to encourage students to discover reading, writing, and listening strategies with assistance from cartoon characters. The program emphasizes reading strategies in the context of rhyming poems. Remedial and enrichment activities are integral components of the program. Sophia the Lobster introduces thirteen "Just for Fun" games while Jerry the Jellyfish offers twenty pieces of whale trivia for the student to read and listen to. "Read to Me" buttons are available in all sections.

"Leap into Language 1" is divided into seven sections:

1. Letter Sounds
2. Making Words
3. Language Activities
4. Fill in the Word (Cloze)
5. Learn to Read
6. Stories and Questions
7. Just for Fun

  • Letter Sounds: Students are introduced to initial consonants (primary and secondary spellings), initial consonant digraphs, and consonants in the final position.
  • Making Words: Cedric the Starfish loves to play with words. Students make words by adding a letter at the beginning and end of a word, play with turn around words, "pot" and "top", and select rhyming words to complete four line poems.
  • Language Activities: Adding –ed, -ing, and –s to a word changes the way the word works in a sentence. Students have to make choices when adding the endings. Plurals are introduced in a novel way in this section.
  • Fill in the Word (Cloze): With the help of several characters, students select the correct word from a word list to fill in a number of rhyming poems.
  • Learn to Read: Little Blue wants to learn how to read. Miranda the Sea Otter leads Little Blue through early reading behaviours, e.g., holding a book properly, reading from left to right, words, and spaces between words. Miranda explains lower case and capital letters and how words must be put in a certain order to make sense.
  • Stories and Questions: Mommy Blue and Little Blue have a frightening experience with Killer Whales. Students are asked questions and they must select the correct answers. There is an emphasis upon inferential comprehension.
  • Just for Fun :
  1. Alpha Fun Level: A, B, & C
  2. Making Words Level: A & B
  3. Match the Letters Level: A & B
  4. Letter Partners Level: A & B
  5. Rhyming Words Level: A& B
  6. Alpha Order Level: A & B


Minimum System Requirements:

486/66 Multimedia Computer
8 MB Ram
VGA monitor (256 colors)
Windows 3.1 or Windows 95/98
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)


Macintosh (68040 Processor) or
Power MacIntosh
8 MB Ram
256 Color monitor
Mac OS/7 or later
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)

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Where Learning Comes First!