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"A Whale of a Tale: Leap into Language 3" is an interactive CD-ROM designed to help students learn basic Language skills. This multimedia package uses animated cartoon characters to add an interesting storyline to the delivery of key curriculum concepts. The program is pedagogically sound with an expert in Primary curriculum development retained as the content consultant. The program is designed for children ages seven through nine and can be used both in school and at home.

"A Whale of a Tale" series is developed around core curriculum topics in Mathematics, Language Arts, Science, and Social Studies.

Features & Benefits:

"A Whale of a Tale: Leap into Language 3" is an interactive multimedia Language Arts program designed to help students learn basic language skills. The program emphasizes listening skills in the context of following instructions, working in small groups, and critical listening. It also emphasizes reading skills in the context of fiction and non-fiction, things to help you read (title, table of contents, pictures, illustrations, charts, maps, index, and glossary), story maps (characters, problem, and setting), and words and images. In addition, the program focuses on writing in the context of planning a story (ideas, titles, and story starters), and drafting, revising, and editing. It also emphasizes forms of text in the context of dictionary, types of text, and research ideas. Sophia the Lobster introduces eight "Just for Fun" games and Jerry the Jellyfish offers twenty pieces of whale trivia for students to read and listen to. "Read to me" buttons are available to help the student if needed.

"Leap into Language 3" is divided into five sections:

1. Listening
2. Reading
3. Writing
4. Forms of Text
5. Just for Fun

  • Listening: Students learn the importance of listening by following instructions. Little Blue and Old Tom the Turtle teach the rules of good listening and encourage students to be courteous when working in small groups. The student is urged to use critical listening when distinguishing between fact and opinion.
  • Reading: Students are encouraged to discover the differences between fiction and non-fiction. Students also learn how, in non-fiction, there are many different things to help them read: title, table of contents, pictures, illustrations, charts, maps, index, and glossary. Miranda the Sea Otter explains what an image is and encourages students to visualize words by creating mental pictures in their minds. Students also discover how story maps are used to provide information about the characters, problems, situations, and settings in stories.
  • Writing: Oscar the Octopus provides students with ideas, titles, and story starters, which are used as methods of planning stories. The concepts of drafting, revising, and editing are explained to the student in an easy-to-understand format.
  • Forms of Text: Students learn how to use a dictionary properly and discover how it is an important tool when writing. Students are introduced to many different types of text, such as poems, newspaper articles, and reference materials. Students also learn basic research skills and are provided with various topics to research.
  • Just for Fun :
  1. Listening Soup: Levels A & B
  2. Reading Salad: Levels A & B
  3. Writing Pie: Levels A & B
  4. Tricky Text: Levels A & B


Minimum System Requirements:

486/66 Multimedia Computer
8 MB Ram
VGA monitor (256 colors)
Windows 3.1 or Windows 95/98
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)


Macintosh (68040 Processor) or
Power MacIntosh
8 MB Ram
256 Color monitor
Mac OS/7 or later
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)

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