Features & Benefits:"A Whale of a Tale: Swim into
Social Studies 3" is an interactive Social
Studies multimedia program designed to introduce students
to basic geography and history concepts and terminology.
Animated sea creatures lead students through basic map
reading, globe, and compass skills. Terminology,
discrimination skills, and a sense of history are
introduced in the context of a ships log, whale
watching, and fossils. Remedial and enrichment activities
are integral components of the program. Sophia the
Lobster introduces ten "Just for Fun" games
while Jerry the Jellyfish offers twenty pieces of
whale trivia for the student to read and listen to.
"Swim into Social
Studies 3" is divided into seven
sections:
1. Understanding the
Globe
2. Compass
3. Map
4. History
5. Whale Watching
6. Vocabulary
7. Just for Fun
- Understanding the
Globe: Students are introduced to the
Parts of the Globe (Equator, North/South
hemispheres), Parts of the World Ocean,
Continents, Climate Zones, Whale Migration,
Terminology (island, peninsula, isthmus, lagoon),
and Latitude and Longitude.
- Compass:
Students are taught how to use a compass and the
purpose of a compass. Cardinal directions are
also explained.
- Map:
Students are introduced to basic map reading
concepts, i.e., grid, legend, orienting the map,
compass rose, and scale.
- History:
Students are introduced to the purpose and
importance of history. Written records
(ships logs), fossils (paleontology),
environmental issues (pollution), endangered
animals (whales), and myths (unicorn, Moby Dick)
help give students an idea of what is involved in
interpreting historical events.
- Whale Watching:
This section is designed to make students more
aware of the major and subtle differences of
things in the world around them. The main
emphasis is discrimination skills. Students go on
a whale watching expedition to enhance their
discrimination skills.
- Vocabulary:
Students have fun with the language of social
studies. Terms used in map reading, compass, and
history are reviewed through interactive games.
Concept words (up/down, near/far, etc.) and
comparative words (small, smaller, smallest)
become an integral part of communicating in
social studies. Reading a sentence and knowing
where to find the information being communicated
is introduced in a game format.
- Just for Fun :
- N, S, E, W Level: A & B
- Picture Grid
Level: A & B
- Globe Explorer
- Memory Game Level: A &
B
- Compass Fun
- Map Symbols Level: A &
B
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