FAQ's/Help Contact Us Search
About INNOVA SOFTWARE
INNOVA Home Page
Teachers/Schools
Kids/Parents
Corporate Clients
Partners


"A Whale of a Tale: Swim into Social Studies 3" is an interactive CD-ROM designed to help students learn basic Social Studies skills. This multimedia package uses animated cartoon characters to add an interesting storyline to the delivery of key curriculum concepts. The program is pedagogically sound with an expert in Primary curriculum development retained as the content consultant. The program is designed for children ages seven through nine and can be used both in school and at home.

"A Whale of a Tale" series is developed around core curriculum topics in Mathematics, Language Arts, Science and Social Studies.

Features & Benefits:

"A Whale of a Tale: Swim into Social Studies 3" is an interactive Social Studies multimedia program designed to introduce students to basic geography and history concepts and terminology. Animated sea creatures lead students through basic map reading, globe, and compass skills. Terminology, discrimination skills, and a sense of history are introduced in the context of a ship’s log, whale watching, and fossils. Remedial and enrichment activities are integral components of the program. Sophia the Lobster introduces ten "Just for Fun" games while Jerry the Jellyfish offers twenty pieces of whale trivia for the student to read and listen to.

"Swim into Social Studies 3" is divided into seven sections:

1. Understanding the Globe
2. Compass
3. Map
4. History
5. Whale Watching
6. Vocabulary
7. Just for Fun

  • Understanding the Globe: Students are introduced to the Parts of the Globe (Equator, North/South hemispheres), Parts of the World Ocean, Continents, Climate Zones, Whale Migration, Terminology (island, peninsula, isthmus, lagoon), and Latitude and Longitude.
  • Compass: Students are taught how to use a compass and the purpose of a compass. Cardinal directions are also explained.
  • Map: Students are introduced to basic map reading concepts, i.e., grid, legend, orienting the map, compass rose, and scale.
  • History: Students are introduced to the purpose and importance of history. Written records (ship’s logs), fossils (paleontology), environmental issues (pollution), endangered animals (whales), and myths (unicorn, Moby Dick) help give students an idea of what is involved in interpreting historical events.
  • Whale Watching: This section is designed to make students more aware of the major and subtle differences of things in the world around them. The main emphasis is discrimination skills. Students go on a whale watching expedition to enhance their discrimination skills.
  • Vocabulary: Students have fun with the language of social studies. Terms used in map reading, compass, and history are reviewed through interactive games. Concept words (up/down, near/far, etc.) and comparative words (small, smaller, smallest) become an integral part of communicating in social studies. Reading a sentence and knowing where to find the information being communicated is introduced in a game format.
  • Just for Fun :
  1. N, S, E, W Level: A & B
  2. Picture Grid Level: A & B
  3. Globe Explorer
  4. Memory Game Level: A & B
  5. Compass Fun
  6. Map Symbols Level: A & B


Minimum System Requirements:

486/66 Multimedia Computer
8 MB Ram
VGA monitor (256 colors)
Windows 3.1 or Windows 95/98
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)


Macintosh (68040 Processor) or
Power MacIntosh
8 MB Ram
256 Color monitor
Mac OS/7 or later
SoundBlaster Compatible
(8 bit, 22 kHz)
CD-ROM Drive (2X or better)

Buy this Product
 
Copyright (c) 2004 INNOVA Multimedia Ltd. All Rights reserved
Where Learning Comes First!